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Devlog
Studio
June 18, 2026
We're on Steamworks
Quick but exciting update: Outpost Games is now part of Steamworks, Valve's developer program.
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Art
June 12, 2026
The Portal Gets a New Look
We reworked the portal visuals. It's now concave like a fisheye lens, and it shows a live view of the area you're about to teleport to.
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Design
June 5, 2026
Building the Tutorial Room
Every good FPS needs a solid tutorial. We built ours from scratch: here's how we teach players the core mechanics without boring them to death.
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Tech
June 4, 2026
The Dome: 100 Screens, No Lag
We wanted the dome to look like it's made of hundreds of screens. The first version killed performance.
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Design
June 2, 2026
The Backroom & the Merchant
We added a backroom with the merchant. Buy upgrades, prepare for the next wave. Here's how it fits into the loop.
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Gameplay
May 29, 2026
Auto-Run with Acceleration
We added an automatic run mechanic with a twist: you accelerate into full speed rather than hitting it instantly.
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Gameplay
May 21, 2026
Rethinking the Circuit Board Timing
We're tuning the hit thresholds and margins on the circuit board mechanic. And players no longer need to clear a room to progress.
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UI
May 16, 2026
Main Menu is Live
The main menu is in. Small thing, but it makes the game feel real for the first time.
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Gameplay
May 8, 2026
The Key Mechanic
You can't just walk through the Backroom portal. You need a key, which drops randomly. Here's why we added this and what it does to the game.
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Art
March 28, 2026
Resizing the Tank Enemy
The Tank enemy was too small. Players weren't reading it as a threat. We fixed that.
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